
The third time we ran sites was the first time we got jumped mid-site. We were in love with the fleet composition. We made over a billion ISK, once again at the cost of two destroyers. Next time was a C4 (+72% armor HP, -36% sig radius and shield resists, +144% damage). It was incredibly seat-of-your-pants combat, where your weapons were the fingers of death, travelling across the void, and when the enemy answered your shots with fire of their own, it was truly sphincter-tightening watching your armor HP bar bounce between 30% and 100% as reps and incoming fire exchanged supremacy.Įveryone involved in the fleet loved it, and we decided to do it again. We did eight sites, lost two Coercers, and made 240 million ISK. The first fleet we took out went into a C3 (+58% armor HP, -29% sig and shield resists, +116% damage). It centered on the Coercer Destroyer and the Augoror Logistics Cruiser. After much slaving away on PYFA, the Piranhafleet Doctrine was born.


I wanted fits that could be thrown away by the dozen, and that could be flown by anyone with a bare minimum of skillpoints. I fell in love with the idea the moment I saw it, and started theorycrafting a doctrine that revolved around affordability and availability. In the post was a link to a video showing them doing exactly what they said was possible – running C5 sites. New Jovian Exploration Department, A Band Apartīack in my days in Supreme Mathematics (late 2014), I found an EVE forum post about the possibility of running capital-class wormhole sites in Destroyers because of the Wolf-Rayet system effect (it provides bonuses to small weapon damage, signature radius, and armor hitpoints, and damages shield resistance).
