
Grid Legends is as visually stunning as any racing game Codemasters has ever released. Luckily, the Race Creator offers a randomize option to let you have that experience albeit in a few extra steps. But online racing is enough fun that it’s something I’m willing to look past. I do wish the quick race option would give you the option of a randomly generated solo race on top of looking for an online race. Another step in the right direction for the future of multiplatform games. With online races, the game offers cross-platform play, allowing you to race with your friends no matter the platform. It works flawlessly, and definitely adds to the options when looking for online races. Even if a race is on-going, you can join in and take over an AI controlled car right at that moment. One of the more impressive features is the game’s new “Hop In” ability for multiplayer racers. It even saves them for use later should you want the same options again. From locations to car types to length and more, the Race Creator allows you to let your mind loose when creating events. Outside of the career and story modes, Grid Legends features an in-depth Race Creator that adds a lot of replay value to the game. So, while it could be deeper, it offers enough choices to make the mode quite fun. You get to choose how you want to progress, what sponsors to sign with, and how you want to improve. While there isn’t a lot of strategy behind your decisions within the mode, there is a path you can forge yourself while playing. Each has their own benefits that will help you perform better on the circuits thus earning more rewards. Building your team requires various upgrades through either mechanic development or teammate development.
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You go through various levels of events – 250 in total – from Rookie up to Pro and beyond, unlocking and upgrading vehicles and building the best team you can. The game’s career mode is another option for those that like the solo player aspect of racing games. Giving them away just takes away from that a bit. Learning what I need to do is part of the enjoyment of story modes. I’m just not a fan of knowing what I need to do in Chapter 26 when I’m sitting on Chapter 3. What I don’t like about the mode is that you know about your goals before even getting to the chapter.

Once you get comfortable behind the wheel, you’ll see where Codemasters really shines with Grid Legends. It’s still an overall fun experience, but it takes a bit to find your sweet spot with the difficulty after you get the hang of things. And that’s with the assists and difficulty being the same for each race. Sometimes, they feel too easy to get around while other races they feel like nothing you do will get you by. Racing against the AI, though fun depending on your settings, can often feel like a crapshoot.

It’s nothing game changing that other racing games haven’t done before, but it’s always important to point out that no matter your ability, the game can be tailored to you. Speaking of assists, the game offers a number of them to help you get into the action no matter your skill level.

Nothing feels like you have an advantage one way or the other, depending on your assists of course. No matter how you want to play, the controls are responsive and the cars feel how they should. So many games struggle to get the feeling of controlling a car with a control right that it can make the game unplayable if you aren’t using a wheel. One thing I always seem to harp on with racing games is the ability to play with both a controller and a wheel.
